NBA Hangtime

NBA Hangtime
Game title:
NBA Hangtime
Platform:
Sega Genesis / Sega Mega Drive
Author:
Midway
Release:
1996
Genre:
Sport
Mode:
Multiplayer
Design:
Jamie Rivett, Jeff Johnson, Henrik Holmdahl
Music:
Robert Atesalp, Jonathan Hey, Marc Williams, ...
Game manual:
NBA_Hangtime_-_Genesis_-_Manual.pdf
Played:
7,470 times
Play NBA Hangtime online in your browser without download and enjoy with RetroMania Online Emulator! NBA Hangtime is classic game for Genesis has Sport genre for Sega Genesis / Sega Mega Drive retro console. If you love Genesis Online games you can also find other emulator games on our site.

NBA Hangtime is a 1996 basketball arcade game developed and released by Midway. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows. A version for Game.com was announced, but cancelled. Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops, and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle. A sequel, NBA Showtime: NBA on NBC, was released in 1999. The theme song 'Whatcha Gonna Do?' was produced by rapper M-Doc of Indasoul Entertainment.

The gameplay is largely the same as the Midway's NBA Jam games, with some additions. One of the most prominent additions is the 'Create Player' feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting, and defensive skills using a limited number of attribute points. Created players can be made more powerful as players earn additional attribute points by winning games.

The game retains many of the same rules of NBA Jam: Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and 'on fire' mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. Alley-oops and double dunks can trigger the new 'team fire' mode in which both team members are on fire.

Each team now has five members of the roster to choose from. The original arcade version features team rosters from the 1995–96 NBA season, while the home console versions feature team rosters that were accurate to the 1996–97 NBA season. The player can select from any of the 29 NBA teams and match them in four quarters of NBA basketball (three minutes each), with three-minute overtimes if necessary. Just as in the NBA Jam games, the game can keep track of the teams a player has beaten using a player's created ID and PIN. Optionally, the player can load their created player. Players using their ID face off against a series of NBA teams, starting with the Vancouver Grizzlies and ending with the Chicago Bulls (who were on their way to being NBA champions at the time of the game's release). After beating all 29 teams, the player faces off against a number of secret characters.

New to the game is a three-digit 'combination lock' feature. Similar to the 'Kombat Kodes' in Mortal Kombat 3, the feature allows players to enter codes on the Match Up screen that alter the game's appearance and/or gameplay.

The initial arcade version and the home versions included an NBA trivia quiz at the end of each game played. Answering enough trivia questions correctly in the arcade game originally qualified players for a prize drawing, while on home versions it gives players more attribute points for their created players.

How to play:

Click on the joystick icon in the NBA Hangtime online emulator to see how to control the NBA Hangtime game

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