Phantasy Star III: Generations of Doom

Phantasy Star III: Generations of Doom
Game title:
Phantasy Star III: Generations of Doom
Platform:
Sega Genesis / Sega Mega Drive
Author:
SEGA Enterprises
Release:
1990
Genre:
RPG
Mode:
Single-player
Design:
Hiroto Saeki, Kazunari Tsukamoto, Yang Watt
Music:
Izuho Numata
Game manual:
Phantasy_Star_III_-_Genesis_-_Manual.pdf
Played:
7,398 times
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Phantasy Star III: Generations of Doom is a role-playing video game developed and published by Sega. It was released for the Sega Genesis in Japan in April 1990, and worldwide the following year. It is the third game in the original Phantasy Star series, and is a distant sequel to the previous games, with the connections to those games not being immediately obvious. However, gameplay is similar to the previous games, with turn-based combat and random encounters. Players explore various overworld maps and dungeons in order to progress through the game.

It was later re-released on the Virtual Console, and also for various emulated retro collections such as the Phantasy Star Collection, Sega Genesis Collection, and Sonic's Ultimate Genesis Collection.

Phantasy Star III mostly follows the traditional roleplaying game formula seen throughout the series, with the exploration of several 2-D worlds, character recruitment, and random enemy encounters using a turn-based battle system. Unlike previous games, the 'technique' magic system plays a somewhat diminished role in combat. New features in the combat system include the auto-battle feature and the icon-based menu system.

The feature that mostly separates Phantasy Star III, however, is that the story spans three generations of characters. At critical points throughout the game, the main character is given the option of marrying one of two women he has encountered during his travels. This choice determines the new main character of the next generation—the child (or children) of the previous lead. The choice also affects the gameplay, as the main character may be Orakian or a mix of Layan and Orakian, which differ in their ability to use techniques and their level of proficiency with them. Two paths in the second generation in turn lead to four paths in the third and final generation, and depending on which of the four main characters is played, the ending will vary.

Phantasy Star III appears at first to take place in a medieval fantasy setting, in contrast to the science-fiction settings of previous games. A thousand years before the start of the game, two factions — one led by the swordsman Orakio, the other by the sorceress Laya — were engaged in a bitter conflict. An attempt at peace was made when the two leaders met for an armistice, but soon afterwards they both mysteriously vanished. This placed the two factions in a precarious situation, as each blamed the other for their leader's disappearance. All communication between the Orakians and Layans was suspended, travel between their respective worlds was prohibited, and the two groups teetered on the brink of war.

Players take control of Rhys, Crown Prince of the Orakian kingdom of Landen, on the day of his wedding to Maia, a mysterious amnesiac who washed up on Landen's shore two months earlier. During the ceremony, a dragon — identified as a Layan — suddenly appears and snatches Maia, in what seems to be an overt escalation of the Layan-Orakian conflict. During Rhys's search for Maia, he recruits various characters to his cause. Ultimately, it is revealed that Maia herself is Layan — Princess of the kingdom of Cille — and that her kidnapping was actually a rescue attempt by her people, who believed she had been stolen from them by the 'hostile' Orakians.

The game was developed and published by Sega for the Sega Genesis, where it first released in Japan in April 1990 and in North America in July 1991. Producer Kazunari Tsukamoto described Phantasy Star III as being similar to a collection of side stories when compared to the connected narrative of its predecessor and the sequel Phantasy Star IV: The End of the Millennium. This and its altered graphic style was due to the team being different from earlier Phantasy Star entries. Hirondo Saiki acted as game designer. The game's multiple endings proved difficult to implement due to data storage limitations. The branching narrative and gameplay paths were added to set the game apart from other role-playing games (RPGs) due to the crowded market at the time. The game was the first time designers and programmers came together as a team rather than separate units, but Saiki became fatigued during development of the game's later stages due to being sole designer. In order to realise the planned scale of the world, several portions of the narrative needed to be cut. Character designs and the cover art were done by Saru Miya, who remembered experiencing great hardships with the project, describing it as something which she considered a 'home-spun' project. The music for Phantasy Star III was composed by Izuho Numata, who had only been at Sega for two years. She later claimed that the project was challenging due to her lack of experience with composing for RPGs.

How to play:

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