Karnov
Karnov is a platform game released in arcades in 1987. Players take control of the title character Jinborov Karnovski, or 'Karnov' for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the arcade flyer and again in Karnov's Revenge.
As a character created by Data East, Karnov was reintroduced in several other games from the company, including Bad Dudes Vs. DragonNinja in which he is a boss in the first level. Karnov later appeared in the 1994 Neo-Geo game Karnov's Revenge. This game, also known as Fighter's History Dynamite, is not a sequel to the original Karnov, but to Fighter's History, a competitive one-on-one fighter in which Karnov is the final boss.
The game puts the bulging-muscled, fire-breathing, east-Russian, ex-circus strongman hero on a quest through nine different levels to search for the ultimate treasure. However, between him and the treasure are several horrendous monsters, including sword-wielding monks, dinosaurs, djinn, hopping fish men, gargoyles, tree monsters, will-o-wisps, rock creatures, centipede women, and ostrich-riding skeleton warriors.
Karnov can walk, jump, and shoot to make his way through these levels and find special items that help him. Acquiring red orbs can upgrade Karnov until he shoots three fireballs at a time. The end of each level has one or more bosses which he must defeat to receive a new piece of a treasure map. The end of the game features a powerful boss called 'The Wizard' who defends the last map piece that leads to the treasure.
Karnov was later ported to numerous home systems, such as the NES, Commodore 64, ZX Spectrum and others. The IBM PC compatibles port was developed by Quicksilver Software. Like Quicksilver's other Data East ports, such as Commando, Ikari Warriors, and Guerrilla War, it was sold as a self-booting disk.
The Famicom version was co-developed by Data East (design and audio) and SAS Sakata (programming). It was released on December 18, 1987 in Japan by Namco, and shortly thereafter on its North American equivalent, the NES, in 1988 by Data East itself. Although it plays very similarly to the arcade game there are some noticeable differences:
Karnov takes two hits to die instead of just one. After being hit once he will turn a blue color in which he has one hit left or can gain an extra hit back by grabbing a blue fireball orb.The Super Fireball is replaced with the Spike Bomb which destroys every enemy on screen. The Trolley item is replaced with the Shield which is used to reflect an enemy's fireballs.Levels 4 and 8 are completely different from the arcade levels.The final boss is no longer the Wizard, but a giant three-headed dragon. Both fights, however, take place in similar rooms.
The Famicom game is noticeably more difficult since it has limited continues, and the option is not visibly present after all lives are lost, instead requiring pressing Select and Start at the same time. The NES game, however, provides unlimited continues, and it also allows Karnov to be killed when both the A and B buttons are pressed on the second controller.
How to play:
Click on the joystick icon in the Karnov online emulator to see how to control the Karnov game
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