Uninvited
Uninvited is a horror-themed point-and-click adventure game developed originally for the Macintosh by ICOM Simulations released in 1986 by Mindscape. The game uses the MacVenture engine that was introduced in ICOM's prior game, Deja Vu: a Nightmare Comes True.
The unnamed hero must find the way through an abandoned house in order to rescue a sibling. The quest involves magic and solving logic puzzles while discovering sinister secrets of the house's former inhabitants. The player regains consciousness from a car crash in front of a large, old mansion. The player's sibling (a younger brother in the computer version but an older sister in the NES version) is gone, and the car is soon lost, as it bursts into flames. The only option is to enter the mansion looking for the lost sibling. It is not long before the player is greeted by the first undead dweller. It gradually becomes evident that the house once belonged to a sorcerer with a number of apprentices. Dracan, the most talented apprentice, became corrupt and killed the other inhabitants with his magic, resulting in the house becoming haunted.
The main house consists of two floors and a tower, most parts being in early 20th century style. Some rooms (e.g. the servant's bedroom) have newer decor. No help is to be found, as there is not a single living person inhabiting the house. Aside from the house, there are three backyard buildings to explore: the observatory, where some of the final events take place; the greenhouse, which is not as infertile as it first seems; and the chapel, which leads into a cemetery maze. Several places are guarded by magical creatures, including apparitions, hellhounds, and zombies, as well as some more unconventional entities; one is a tiny demon that flies by periodically, holding a key. There is also an art gallery room hidden in the house. To access the room, the player has to collect two lamps from a fireplace, and click on an odd dot on a painting in a study room. The player will then be teleported to a room containing paintings and sculptures. A door in the art gallery room brings the player to the hall of the observatory. Accessing the art gallery is possible in all versions of Uninvited except those on the Commodore 64 and NES. The quest to rescue the player's sibling is mostly a matter of gaining access to the locked or guarded parts of the estate. As in the other MacVenture games, there is a time limit. But unlike a regular time limit that is based on seconds or minutes, the time limit in Uninvited is based on moves (a move is defined as speaking to a character, entering a room, observing an object, or using an item). If the player runs out of moves, the evil presence of the mansion takes control, and the player eventually ends up as a zombie. This element is partially absent from the NES version, as it is instead caused by a useless item that may be avoided. Since the story largely revolves around magic, many of the game's puzzles seem illogical. Hints for these and bits of the background story are unraveled in the various diaries and scrolls found within the grounds. Still, because the gameplay is very non-linear, the ending is somewhat abrupt.
How to play:
Click on the joystick icon in the Uninvited online emulator to see how to control the Uninvited game
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