Chip’s Challenge

Chip’s Challenge
Game title:
Chip’s Challenge
Platform:
MS-DOS
Author:
Epyx
Release:
1989
Genre:
Puzzle
Mode:
Single-player
Design:
Chuck Sommerville, Gavin Wade, Paul Vernon
Music:
Alex Rudis, Robert Vieira, David Whittaker, ...
Game manual:
Chips_Challenge_-_DOS_-_Manual.txt
Played:
27,825 times
Play Chip’s Challenge online in your browser without download and enjoy with RetroMania Online Emulator! Chip’s Challenge is classic game for DOS has Puzzle genre for MS-DOS retro console. If you love DOS Online games you can also find other emulator games on our site.

Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1992), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience. The original game was designed by developer Chuck Sommerville, who also made about a third of the levels. Most of the conversions from the Atari Lynx original to other formats were carried out by Images Software in the UK.

The premise of the game is that high-school nerd Chip McCallahan has met Melinda the Mental Marvel in the school science laboratory and must navigate through Melinda's 'Clubhouse', a series of increasingly difficult puzzles, in order to prove himself and gain membership to the very exclusive Bit Busters Club.

Chip's Challenge consists of a series of 148 two-dimensional levels (149 in Microsoft's version) which feature the player character, Nerdy Chip McCallahan, often called just Chip, and various game elements such as computer chips, buttons, locked doors, water and lethal monsters. Gameplay involves using arrow keys, numeric keypad or mouse to move Chip about each of the levels in turn, collecting enough chips to open the chip socket at the end of each level, get to the exit, and move on to the next level.

While the same set of rules applies to each level, there are many different kinds of levels. Some are action-oriented and some are puzzle-oriented. Most levels have a time limit. Levels may include block-pushing puzzles (similar to Sokoban), dodging enemies, and moving through mazes. Levels can be skipped by entering an appropriate four-letter non-case-sensitive password. For the PC versions, game progress is automatically saved. If the player has a lot of trouble with a level, the game gives the option to skip to the next level. Progress is measured in terms of completed levels and player score, which is a sum of the scores obtained on each level. Level scores for timed levels can be improved by quickly completing the level, and scores on all levels can be improved by using fewer attempts to complete the level.

How to play:

Click on the joystick icon in the Chip’s Challenge online emulator to see how to control the Chip’s Challenge game

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