Street Fighter II Turbo: Hyper Fighting

Street Fighter II Turbo: Hyper Fighting
Game title:
Street Fighter II Turbo: Hyper Fighting
Action, Fighting
Yoshiki Okamoto, Akira Nishitani, Akira Yasuda
Yoko Shimomura, Isao Abe
Game manual:
201,930 times
Play Street Fighter II Turbo: Hyper Fighting online in your browser without download and enjoy with RetroMania Online Emulator! Street Fighter II Turbo: Hyper Fighting is classic game for SNES has Action, Fighting genres for SNES retro console. If you love SNES Online games you can also find other emulator games on our site.

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:

Ryu and Ken can now perform the Hurricane Kick in mid-air.
E. Honda has an anti-aerial attack called the Sumo Smash or Super Sumo Splash.
Blanka has a vertical version of his Rolling Attack in addition to the original horizontal version.
Chun-Li now has a fireball technique known as the Kikōken and can perform the Spinning Bird Kick in mid-air.
Zangief can perform the Hi-Speed Double Lariat or Turbo Spinning Clothesline, a quicker version of his standard Double Lariat - which exclusive to this version, grants him invulnerability to projectiles and all low attacks, e.g. sweep kicks.
Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or behind his opponent from a certain distance depending on the input used.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

How to play:

Click on the joystick icon in the Street Fighter II Turbo: Hyper Fighting online emulator to see how to control the Street Fighter II Turbo: Hyper Fighting game

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