Mega Man 6

Mega Man 6
Game title:
Mega Man 6
Platform:
Nintendo Entertainment System (NES)
Author:
Capcom
Release:
1993
Genre:
Action, Platform
Mode:
Single-player
Design:
Tokuro Fujiwara, Nobuhito Shimizu, Keiji Inafune
Music:
Yuko Takehara
Game manual:
Mega_Man_6_-_NES_-_Manual.pdf
Played:
73,785 times
Play Mega Man 6 online in your browser without download and enjoy with RetroMania Online Emulator! Mega Man 6 is classic game for NES has Action, Platform genres for Nintendo Entertainment System (NES) retro console. If you love NES Online games you can also find other emulator games on our site.

Mega Man 6, known in Japan as Rockman 6 Shijō Saidai no Tatakai!! (Rockman 6: The Greatest Battle Ever!!), is a video game developed by Capcom for the Nintendo Entertainment System (NES). It is the sixth installment in the original Mega Man series and was originally released on November 5, 1993. It was included in the Mega Man Anniversary Collection released in 2004. Its first PAL region release was June 11, 2013 for the 3DS Virtual Console, nearly twenty years after the game's first release.

The story of Mega Man 6 opens during a competitive robot fighting tournament with entrants from all around the globe. A villainous figure known as 'Mr. X' announces he has reprogrammed the eight powerful contestants with intent to use them for taking over the world. The game's robotic protagonist Mega Man, who was sent to oversee the tournament, springs into action to foil X's plot. A standard action-platformer, Mega Man 6 plays nearly identically to its five predecessors with a few added features such as stages with alternate pathways and new Rush adaptors.

Mega Man 6 is the first game in the series to receive character design input from fans outside Japan. This late-era game was also the last in the series released on Nintendo's 8-bit console. Due to the declining support of the NES and the growing presence of the newer and more powerful Super Nintendo Entertainment System (SNES), Capcom decided not to publish Mega Man 6 in North America. The North American version of Mega Man 6 was released by Nintendo of America instead. Critical reviews favored the game's comparable presentation and use of the established gameplay model from preceding chapters in the series, though nearly all judged it a redundant sequel.

Mega Man 6's story takes place after the events of Mega Man 5. The first annual 'Robot Masters Tournament' is held in order to test the designing capabilities of the world's greatest robotics engineers. The tournament is hosted by a man known only as 'Mr. X' and many strong Robot Masters participate. Dr. Light, a pacifist, decides not to enter the competition, but sends the robotic hero Mega Man to supervise it. Near the end of the event, Mr. X announces that he has reprogrammed the eight finalist robots to do his bidding in taking over the world: Blizzard Man, Centaur Man, Flame Man, Knight Man, Plant Man, Tomahawk Man, Wind Man, and Yamato Man, and tells Mega Man he had been manipulating Dr Wily from the beginning. Dr. Light immediately orders Mega Man to put an end to Mr. X's plan. Mega Man destroys the eight Robot Masters, then makes his way to Mr. X's fortress. The villain is beaten and quickly removes his disguise, revealing himself as none other than Dr. Wily, Mega Man's nemesis. The evil scientist flees to a new fortress stronghold where Mega Man pursues and defeats him again. The game ends with Dr. Wily finally brought to justice and sent to prison.

The gameplay in Mega Man 6 is largely similar to its five NES counterparts. The player takes control of Mega Man to complete a series of side-scrolling platform stages littered with smaller robot enemies and occasional larger mini-bosses. The player's primary method of attack is the 'Mega Buster' cannon, which can be charged for more powerful shots. At the end of each of the initial eight stages is a boss battle, where the player inherits that Robot Master's unique 'Master Weapon' if successful. These eight levels can be completed in any order, although all Robot Masters are weak to a specific Master Weapon, adding an element of strategy to the order chosen by the player. The player's health is represented by a gauge that can be refilled by picking up energy pellets. Extra lives, reserve energy tanks, and pellets that refill Master Weapon power can also be found throughout each level. Mega Man 6 introduces the 'Energy Balancer', which automatically refills the weapon with the lowest energy when picking up Master Weapon power.

Previous Mega Man games typically allowed the player to call on the transformable dog Rush or use other support items in order to traverse difficult or otherwise inaccessible parts of a stage. Mega Man 6 instead features a pair of 'Rush Adaptors' that fuse Mega Man and Rush into special forms. The first, 'Jet Mega Man', lets the player fly upward or hover for a brief period of time, but prevents the use of charge shots. The second, 'Power Mega Man', utilizes a powerful, short-range punch attack for destroying large blocks. The player cannot slide when using either adapter. Mega Man 6 also presents less linear ways to complete the stages than in previous entries in the series. There are two pathways in many of the stages that lead to boss rooms, but the player is often required to use one of the Rush adaptors to begin an alternate route. Although either one will clear the stage, only one of them will give the player a letter circuit board for assembling the helper bird Beat. Collecting all four parts will allow the player to call on Beat to attack enemies.

How to play:

Click on the joystick icon in the Mega Man 6 online emulator to see how to control the Mega Man 6 game

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