Donkey Kong Country 3: Dixie Kong’s Double Trouble!

Donkey Kong Country 3: Dixie Kong’s Double Trouble!
Game title:
Donkey Kong Country 3: Dixie Kong’s Double Trouble!
Platform:
SNES
Author:
Nintendo
Release:
1996
Genre:
Action, Platform
Mode:
Single-player
Design:
Mark Wilson, Trevor Attwood, Steve Horsburgh
Music:
Eveline Novakovic, David Wise
Game manual:
Donkey_Kong_Country_3_-_SNES_-_Manual.pdf
Played:
69,852 times
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Donkey Kong Country 3: Dixie Kong's Double Trouble! is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was first released on November 22, 1996 in North America, November 23, 1996 in Japan and on December 13, 1996 in Europe and Australia. It is the third instalment of the Donkey Kong Country series, the final game in the original trilogy, and serves as a direct sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance in 2005, with a new soundtrack. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.

Shortly after the events of Diddy's Kong Quest, Donkey Kong and Diddy Kong suddenly disappear in the Northern Kremisphere. Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong, aided by Funky Kong's vehicles to traverse the land. They reach Kastle KAOS, the lair of a robot named KAOS, who was thought to be the new leader of the Kremlings. After they destroy KAOS, the curtain in the background rolls up to reveal the robot was being controlled by Baron K. Roolenstein, the new moniker of King K. Rool. After the duo fights him, Donkey and Diddy pop out of the destroyed KAOS, implying they were being used to power the robot.

Dixie and Kiddy uncover the extinct volcanic island of Krematoa. They meet Boomer, an exiled member of the Brothers Bear, inside his Anderson shelter. He agrees to destroy the rocks hindering the path in exchange for bonus coins. After Dixie and Kiddy find all bonus coins and five cogwheels hidden in Krematoa, the duo give the cogs to Boomer, who puts them into a machine which reactivates Krematoa, revealing the Knautilus, K. Roolenstein's personal submarine. The Kongs board the submarine and battle against him in there, however he escapes once again.

Once the Kongs collect all DK coins, they give the coins to Funky, who in exchange gives them a gyrocopter. The duo then finds an enigmatic creature called the Banana Bird Queen, who is bound to a barrier cast by K. Roolenstein. She tells the Kongs that she can only be freed if her separated children are returned to her, and that she will rid the land of K. Rool if she is freed. The Kongs find each of her children in a cave, where one of the birds is trapped in an egg which hatches when the Kongs complete a Simon-like memory game. After rescuing them and completing a large trade sequence between the Brothers Bear, the Kongs return the children to the Queen. The Queen and her children all sing, annihilating the barrier. The Queen proceeds to chase K. Rool, who is fleeing in a hovercraft. When she catches up to him, she drops a giant eggshell on top of him, which Dixie and Kiddy land on. The Kongs repeatedly knock on the shell, annoying K. Rool.

Dixie Kong's Double Trouble is a platform game where players control Dixie Kong and her cousin, Kiddy Kong, through 8 worlds which comprise a total of 48 levels. Many of the gameplay elements from previous games in the series mark a return in this game, such as barrels, bonus levels which reward the player with special 'bonus coins', DK coins, animal helpers and a multiplayer mode. Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her ponytail, and Kiddy's ability to bounce across open water. The Kongs may also pick each other up to throw each other around levels; the impact of the other player-character can reveal cracked floors, hidden switches or secret areas. At any time, the player can switch Kongs during a level.

Levels in the game include a mixture of platforming, swimming and on-rails levels. They are based around several returning themes including forests, cliff-sides, factories and mountain tops. The level design is more diverse compared to its predecessors, which includes more complex puzzles and obstacles. Every level has an enemy called a Koin; each of these enemies bears the DK Coin of their respective level, holding it as a shield. As these enemies always face towards the player, they must be defeated by throwing a steel barrel over them so it bounces off a wall behind them in order to strike them from behind. The game overworld is also more complex, allowing players to explore between each area instead of forcing them along a linear path. To achieve this, the game includes several vehicles such as a speedboat and hovercraft which can be used to traverse the overworld and access different worlds.

The game features 'Animal Friends', which return from its predecessors. Returning animals include Enguarde the swordfish, Squitter the spider and Squawks the parrot. New animals include Ellie the elephant, who can suck up water through her trunk to spray enemies with, and Parry the 'parallel bird', who flies directly above the player-characters and can be used to collect out-of-reach items. As in the previous game, players can directly control animals instead of just riding them. Scattered around the Northern Kremisphere overworld are the Brothers Bear, a family of bears who provide the players with hints, key items or other services. Players can collect items in levels to trade with the bears for other items or to help progress to later levels; one such item is the Bear Coin, which acts as the game's currency. Other members from the Kong family, such as Cranky Kong, Wrinkly Kong, Swanky Kong and Funky Kong can also be found around the overworld, each of whom offer their own services.

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