Secret of Evermore

Secret of Evermore
Game title:
Secret of Evermore
Platform:
SNES
Author:
Square Soft
Release:
1995
Genre:
Action, RPG
Mode:
Single-player
Design:
Alan Weiss, George Sinfield, Brian Fehdrau...
Music:
Jeremy Soule
Game manual:
Secret_of_Evermore_-_SNES_-_Manual.pdf
Played:
14,669 times
Play Secret of Evermore online in your browser without download and enjoy with RetroMania Online Emulator! Secret of Evermore is classic game for SNES has Action, RPG genres for SNES retro console. If you love SNES Online games you can also find other emulator games on our site.

Secret of Evermore is an action role-playing game for the Super Nintendo Entertainment System. It was released by Square in North America on October 1, 1995. February 1996, saw its release in the PAL territories of Europe and Australia. A Japanese release was planned to follow the North American release by a few months but was ultimately cancelled.

The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to the fantasy world of Evermore. The player guides both the boy and his shapeshifting dog through Evermore, a world composed of separate realms, each resembling a different period of real-world history: 'Prehistoria' (prehistory), 'Antiqua' (classical antiquity), 'Gothica' (the Middle Ages), and 'Omnitopia' (an imaginative future world). The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series.

Secret of Evermore takes many of its interface and gameplay aspects from Secret of Mana. The game consists mostly of an aerial view setting, where the boy and his dog negotiate the terrain and fend off hostile creatures. If the boy is selected as the player character, his dog will be controlled by the game's artificial intelligence, and vice versa. Both characters can find refuge in caves or a town, where they can regain their hit points or purchase restorative items and equipment. Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment or casting alchemy spells; checking status can be performed quickly by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the player's hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0%. It then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons.

The protagonist wields four different styles of weapons throughout the game: sword, spear, axe, and bazooka. Almost all swords, axes, and spears have four versions. Repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack with each level. The range and power of each type of weapon increases the more it is used; for instance, spears at a high enough level may be thrown at an enemy across the screen, while the swords and axes can cut swathes of destruction around the boy's vicinity. Most swords, axes, and spears can cut through vegetation, while some weapons are required to break rocks and other barriers.

In the four worlds of Secret of Evermore, the in-game currency changes. The shopkeepers in Prehistoria exchange talons; in Antiqua, gemstones; in Gothica, gold coins; in Omnitopia, credits. There are individuals in each region who offer to convert the player's money to the local currency. In either of the game's two marketplaces (in Antiqua and Gothica, respectively), the storekeepers offer to trade in goods instead of money. Certain goods, such as rice, spices, and tapestries, can be bought using the local currency, but others must be exchanged for other goods. Most vendors only specialize in one type of good, and some rare items require an extensive amount of trading to obtain.

A unique element of Secret of Evermore is its magic system. To cast magic, the boy must be given an 'Alchemic Formula' by one of the many non-playable characters called 'Alchemists'. Some Alchemists make their home in out-of-the-way areas and will dispense rare formulas if the player manages to seek them out. Unlike some role-playing games, there are no magic points needed to cast spells. Alchemy Formulas require pairs of ingredients to be used; some are available throughout the game, and others are only native to certain environments. In the primitive realms, ingredients appear such as wax, limestone, clay, and ash. In the advanced realms, however, the ingredients become more complex, for example ethanol and dry ice.

A secondary function of the dog is to 'sniff out' ingredients by putting his nose to the ground and smelling for items. The player can command the dog to search the ground at any time, including in huts and cities. If all goes well, the dog will lead his human companion to a certain spot on the map where the player can uncover the unseen ingredients. With repeated use, Alchemy Formulas will increase in level, enhancing their curative, offensive, or support effectiveness. Although there are dozens of Formulas available to be found within the game, only nine can be equipped at a time. To overcome this, there are several Alchemists scattered throughout the game who offer to manage the boy's current Alchemy list; any formula that has already been learned can be stored by the Alchemist for later use.

How to play:

Click on the joystick icon in the Secret of Evermore online emulator to see how to control the Secret of Evermore game

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